virtual, Augmented and Virtual Reality

Virtual reality headsets in union with physical spaces or multi-projected environments, that utilize computer technology to cause realistic Image, audio and other feeling that simulate a user’s physical presence in a virtual or imaginary environment. To describe a wide variety of applications, commonly associated with the immersive, highly visual, 3D environments virtual reality is used. Which leads to development of graphics hardware acceleration, head mounted displays, CAD software, database gloves and miniaturization have helped popularize the concept.

Augmented reality is a physical view of direct and indirect, real-world environment whose elements are enlarged by computer – generated sensory input such as audio, video, graphics or GPS data. Both video games and cell phones are operating the evolution of augmented reality.  The view of world is changed by Augmented reality or at least the way its users see the world.

  • Virtual Reality Games & Gaming.
  • VR systems hardware and software.
  • Augmented reality software interfaces
  • Interactions between Augmented Humans and Smart Cities
  • Mixed Reality
  • Augmented Fashion, Art and Tourism
  • Location-based and Recognition-based Augmented Reality
  • Visual Aspects of Augmented Reality Games
  • Augmenting Reality Visualization for Medicine, Architecture, Design, Marketing, Advertising, Training and other areas
  • AR-based Navigation and Information Systems
  • Mobile Augmented Reality
  • Augmented Reality in Scientific Visualization
  • Visualization Techniques for Augmented Reality
  • Information Visualization Using Augmented Reality Technologies
  • Applications on VR, AR or MR
  • Human-computer Interaction (haptics, audio, and other visual and non-visual interfaces)
  • Multi-user and Distributed VR
  • Ergonomics
  • Haptics / Audio Interface
  • Virtual Reality Gear
  • Virtual Reality and the Military
  • Virtual Reality and Education
  • Virtual Reality and Healthcare
  • Semi-immersive VR
  • CAVE VR
  • VR Systems and Toolkits
  • Computer Graphics Techniques for VR
  • Advanced Display Technology
  • Immersive Projection Technology
  • Performance Testing & Evaluation
  • Avatars and Virtual Humans in VR
  • 3D Interaction for VR
  • Perception Study in VR Environment
  • VR in medical applications

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